這是個在台大電腦對局理論擔任助教的個人紀錄。除了要向世界表達我擔任助教的開心與成就感之外,大概就是想鼓勵其他人如果有機會當助教的話千萬不要錯過了。
要感謝徐讚昇老師願意給我這次機會當助教,還允許我在同時間修撞課的編譯器設計。也謝謝宗佑不修課還願意旁聽並聽我上台解釋作業耍猴戲。
Tag: 電腦對局
Einstein Würfelt Nicht Agent
This is variation of Einstein Würfelt Nicht which rules are modified for bigger branching factor and longer game length. Both player starts with 6 game pieces each. The goal is to move the smallest piece possible towards the diagonal of your opponent. This is a 2-agent game to challenge AI agent to do decent pruning and also good evaluation of current board for their Monte Carlo Search. You are also welcome to solve the game with Alpha-Beta Search.
Checkout my repository for the game: 2 agent game – Einstein Würfelt Nicht Agent
Continue reading “Einstein Würfelt Nicht Agent”Pukoban Solver
Sokoban(推箱子) is a classic single agent game. It has a sufficient of game state and is a classic problem in the field of game AI.
Pokoban is a variation of the game, adding “Pull” to the game. You can pull a box when there is an empty space behind you and a box in front. This additional action gives the game even wider branching factor, making the search harder.
Here is the game interface that you can actually play the game:
Checkout my repository for the game: Single agent game – Pukoban
Continue reading “Pukoban Solver”2018 秋 電腦對局理論
轉來資工的第一學期當然是修一些很酷的課。這門課聽起來就很酷XD 要感謝韜韜學長跟我一起上課,感謝他跟我一起討論上課內容、作業、還有期末作業 <(_ _)>
Continue reading “2018 秋 電腦對局理論”